– Caustics approximation to improve water lighting effects – Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects – Updated effects with new sprites and particle animations – All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements – Improved ray tracing denoising technology – Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models) – Better physically based atmospheric scattering, including settings for Stroggos sky – New dynamic environments (Stroggos surface, and space) – Time of day options that radically change the appearance of some levels – Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI Remastering 1997’s Quake II with Ray Tracing Quake II RTX will be available on Windows and Linux and requires a RTX 2060 or higher (RTX 2070 or RTX 2080). Quake II RTX will also support OpenGL, enabling the player to switch between RTX ON and RTX OFF. Quake II RTX is based on Q2VKPT (Quake2 revisited with Realtime Raytracing in Vulkan using VK_NV_ray_tracing). And if you own a copy of Quake II, you can play the campaign in its entirety, and play against others in online multiplayer. Quake II RTX will include the first 3 levels of the game for free fully remastered with path-traced graphics and a variety of other enhancements. Quake II RTX is a serious refresh of the popular Quake II game launched by id Software in 1997! NVIDIA is planning to release Quake II RTX as a free download on June 6th 2019. – reflection on the control panel (we can see the player for the first time!) (1920×1080): – environment reflection on the gun (3840×2160): Just a quick test on Win10 v1809 + GeForce RTX 2080 (driver 430.86). If you’re planning on running Quake II RTX, you’ll probably want to pair it with the Game Ready GeForce drivers too (available here).As promised by NVIDIA, Quake II RTX is now available on Steam or directly at NVIDIA: So if you’re going to snark about “only 97 fps” on a GeForce RTX 2080 Ti, know that a game session of Quake II RTX will easily render more ray-traced frames than a full-length animated movie, and in real time, too. Glass windows and water in Quake II RTX obviously seem like night and day from the original version. It’s a technique that’s really only been used in 3D movies to date, and fairly recently, too. The game is implementing a fully path-traced renderer and is computationally expensive to run. If you’re underwhelmed by 97 fps on a $1,200 GeForce RTX 2080 Ti card, remember what’s going on here. We had to patch the Steam version first using the Yamagi patch. For comparison, we saw about 419 fps in Quake II, set to 1920×1080 with 8x anisotropic filtering and multisampling turned off, using the OpenGL 3.2 renderer on a Core i7-9750H laptop with a GeForce GTX 1660 Ti GPU. On a GeForce RTX 2080 Ti with a not-quite-final version of Quake II RTX, we saw roughly 97 fps at a resolution of 1920×1080, with visual quality set to high. In 1997, though, PC gamers all wanted 3Dfx’s Voodoo card (the Voodoo2 card would come out a year after Quake II). The conventional wisdom among investors, technology analysts, and press was that Intel could do no wrong and would soon take over the discrete graphics market. In fact, dozens of graphics companies were still competing at the time.Īs if to prove how the world is on a time loop, everyone was quaking in their boots in fear of Intel’s upcoming discrete graphics card, the i740 using the AGP interface. In 1997, Matrox was still in the game, AMD hadn’t yet bought ATI, and even Nvidia’s GeForce didn’t exist yet (its card at the time was the Riva 128). When we talk about Quake II, we’re talking old-school PC gaming, and old-school graphics. Memories: Going way, way back to Quake II Update: The final version seems to have changed the demo file name shown in the video, but we just tested it on the free version Nvidia released this morning ( download it here).
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